AoeStats
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Black Forest

511505358Analyzed
3v3 RM · 13d ago on Oct 5, 2026· 44m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Bohemians · Estonia
987
+15
🇧🇪 Italians · Belgium
979
+15
🇨🇴 Aztecs · Colombia
938
+17
vs
🇨🇳 Chinese · China
1000
-51
🇹🇹 Hindustanis · Trinidad & Tobago
948
-15
🇦🇺 Saracens · Australia
947
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,410 13:36 20:27 33:55 ⛏ Fast Castle
25 1,103 11:37 15:33 32:14 ⛏ Fast Castle
21 946 14:55 22:08 27:24 ⛏ Fish Boom FC into Fast Imp
15 678 13:15 20:36 31:28 ⛏ Fish Boom FC
12 553 12:36 24:44 41:17 ⛏ Fast Castle
12 515 14:27 25:48 34:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,195 16,545 8,640 2,100 39,480 61,662
14,265 12,950 8,835 870 36,920 56,360
17,530 9,202 7,860 1,625 36,217 45,118
15,115 9,576 7,915 2,320 34,926 45,968
14,290 8,355 6,875 950 30,470 38,172
9,150 12,164 1,315 2,445 25,074 26,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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