AoeStats
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Baltic

511502056Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 44m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
920
+16
🇦🇹 Dravidians · Austria
897
+16
🇨🇳 Portuguese · China
884
+17
🇨🇿 Vikings · Czechia
849
+18
vs
🇨🇳 Portuguese · China
986
-20
🇦🇺 Saracens · Australia
966
-19
🇨🇳 Bulgarians · China
847
-14
🇦🇺 Bohemians · Australia
828
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,160 12:52 20:03 31:33 ⛏ Fish Boom FC
37 1,647 10:37 21:15 31:31 ⛏ Fish Boom FC
24 1,072 11:31 15:09 28:42 ⛏ Fish Boom FC
23 1,032 11:07 26:50 —
15 682 12:06 23:07 34:48 ⛏ Fish Boom FC
14 615 9:20 18:02 29:54 ⛏ Fast Castle
14 621 12:26 16:58 30:45 ⛏ Fast Castle
11 489 12:07 17:07 23:44 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
17,555 20,275 13,305 3,005 54,140 59,287
14,605 22,925 11,940 950 50,420 63,430
21,835 10,379 7,995 3,190 43,399 46,724
16,190 15,916 7,135 980 40,221 49,960
9,775 6,715 5,350 1,895 23,735 24,674
8,855 8,255 3,630 2,620 23,360 26,931
9,665 7,180 1,825 1,745 20,415 25,048
6,290 5,920 3,945 1,800 17,955 38,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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