AoeStats
← Jules-François de Croupe-Fendu

Yucatan

511604174Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 70m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
956
+16
🇳🇱 Mongols · Netherlands
951
+16
🇭🇰 Burgundians · Hong Kong SAR China
946
+16
🇩🇪 Franks · Germany
937
+17
vs
🇪🇸 Lithuanians · Spain
980
-17
968
-17
🇺🇸 Malians · United States
955
-16
🇦🇷 Huns · Argentina
920
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,452 14:50 20:43 25:45 ⚔ Fish Boom into Scouts into Fast Imp
30 2,122 9:01 16:06 33:54 ⛏ Fast Castle
22 1,533 11:25 18:16 34:10 ⚔ Scout Rush
22 1,536 11:17 21:01 34:26 ⛏ Fast Castle
21 1,464 11:14 19:58 35:22 ⛏ Fast Castle
21 1,490 10:57 16:36 39:31 ⛏ Fast Castle
20 1,440 10:04 15:41 35:08 ⛏ Fast Castle
11 749 12:39 18:14 32:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,630 19,570 34,460 2,430 106,090 133,109
48,760 27,610 21,915 2,600 100,885 109,581
37,515 24,040 29,220 6,885 97,660 109,854
34,915 29,515 16,075 14,655 95,160 110,353
33,340 18,330 25,990 6,495 84,155 118,063
28,335 19,025 8,085 1,150 56,595 65,976
18,515 18,297 7,820 3,030 47,662 53,779
18,515 7,285 10,315 1,080 37,195 52,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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