AoeStats
← Lyes37

Black Forest

511154972Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 40m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Ethiopians · Netherlands
920
+16
🇫🇷 Franks · France
905
+16
🇮🇳 Britons · India
896
+17
🇩🇪 Khmer · Germany
876
+18
vs
🇫🇷 Huns · France
972
-19
🇳🇿 Franks · New Zealand
959
-19
🇺🇸 Saxons · United States
883
-15
🇬🇧 Lithuanians · United Kingdom
848
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,149 15:28 19:50 37:26 ⛏ Fast Castle
21 857 11:16 17:28 31:43 ⛏ Fast Castle
20 793 12:12 16:01 30:56 ⛏ Fast Castle
19 757 11:37 19:10 34:12 ⛏ Fast Castle
18 726 11:58 17:40 31:58 ⛏ Fast Castle
17 685 11:16 17:18 29:36 ⛏ Fast Castle
15 597 15:27 21:14 37:49 ⛏ Fast Castle
12 506 12:37 20:29 33:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,510 16,080 8,585 1,500 42,675 49,786
14,925 18,270 7,230 1,155 41,580 48,829
14,250 13,899 6,895 2,555 37,599 40,536
12,925 14,012 9,050 850 36,837 46,094
14,815 9,545 8,185 900 33,445 38,925
13,575 10,285 7,095 2,445 33,400 36,126
12,985 10,152 4,220 2,675 30,032 32,350
12,775 10,975 2,240 1,930 27,920 34,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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