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Arena

514623367Analyzed
4v4 RM · 10h ago on Oct 18, 2026· 41m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1349
+16
🇬🇷 Magyars · Greece
1335
+17
🇯🇵 Spanish · Japan
1332
+17
🇹🇼 Burgundians · Taiwan
1315
+18
vs
🇩🇪 Bohemians · Germany
1428
-21
🇹🇷 Turks · Türkiye
1387
-18
🇸🇪 Ethiopians · Sweden
1314
-15
🇷🇺 Japanese · Russia
1278
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,978 10:31 14:18 29:22 ⛏ Fast Castle
40 1,667 10:28 14:25 40:51 ⛏ Fast Castle
35 1,475 10:59 15:13 38:34 ⛏ Fast Castle
31 1,308 10:29 14:52 28:53 ⛏ Fast Castle
28 1,168 9:37 15:14 — ⛏ Fast Castle
24 993 11:21 15:36 29:34 ⛏ Fast Castle
23 954 11:01 14:33 37:27 ⛏ Fast Castle
21 893 9:57 14:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,780 16,095 17,320 2,965 64,160 71,610
16,950 16,490 14,310 4,240 51,990 64,616
20,505 19,005 6,970 2,925 49,405 54,348
19,890 17,810 8,620 1,500 47,820 50,637
17,820 17,985 5,895 1,310 43,010 51,913
18,490 13,610 8,570 850 41,520 48,274
12,925 12,920 1,925 1,180 28,950 36,696
3,750 5,050 1,295 1,045 11,140 12,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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