AoeStats
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Arena

514122424Analyzed
4v4 RM · 2d ago on Oct 16, 2026· 34m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1230
+12
🇬🇧 Bohemians · United Kingdom
1173
+14
🇦🇺 Mongols · Australia
1167
+14
🇨🇴 Khmer · Colombia
1155
+15
vs
🇰🇷 Britons · South Korea
1241
-18
🇹🇼 Turks · Taiwan
1120
-13
🇧🇪 Magyars · Belgium
1108
-13
🇬🇧 Franks · United Kingdom
1066
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 1,369 11:17 15:04 26:03 ⛏ Fast Castle
37 1,303 10:55 14:59 32:17 ⛏ Fast Castle
33 1,164 11:17 14:46 30:19 ⛏ Fast Castle
29 995 11:24 16:19 28:47 ⛏ Fast Castle
27 942 10:31 14:50 29:41 ⛏ Fast Castle
27 946 8:07 14:25 30:01 ⛏ Fast Castle
25 863 12:05 16:08 29:58 ⛏ Fast Castle
20 699 11:05 15:15 30:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,420 11,735 11,720 3,100 46,975 48,994
15,545 12,885 4,665 4,450 37,545 40,808
18,100 9,026 7,260 950 35,336 40,967
12,865 10,455 6,100 2,150 31,570 35,061
9,450 8,645 4,675 1,570 24,340 25,661
10,875 7,725 1,720 2,510 22,830 33,821
10,680 7,070 2,745 850 21,345 30,291
8,380 5,310 3,540 1,825 19,055 20,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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