AoeStats
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Arena

511821185Analyzed
3v3 RM · 13d ago on Oct 6, 2026· 50m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1411
+7
🇵🇱 Danes · Poland
1114
+17
🇧🇩 Portuguese · Bangladesh
1047
+35
vs
🇮🇳 Teutons · India
1169
-15
🇩🇪 Britons · Germany
1166
-15
🇲🇽 Ethiopians · Mexico
1151
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 3,051 11:19 14:42 30:27 ⛏ Fast Castle
29 1,472 10:55 16:43 30:00 ⛏ Fast Castle
26 1,310 11:16 15:45 33:45 ⛏ Fast Castle
26 1,288 10:48 17:53 39:30 ⛏ Fast Castle
18 895 10:31 15:47 — ⛏ Fast Castle
9 445 11:31 15:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,885 12,453 21,770 2,905 71,013 80,976
27,415 13,215 18,020 1,940 60,590 73,581
14,600 18,695 15,050 2,200 50,545 73,321
13,100 18,325 16,765 1,000 49,190 53,851
17,060 14,000 5,985 950 37,995 42,337
4,075 2,960 965 200 8,200 9,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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