AoeStats
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Pilgrims

508938121Analyzed
2v2 RM · 25d ago on Sep 24, 2026· 37m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Portuguese · Germany
912
+13
🇩🇪 Varangians · Germany
834
+17
vs
🇮🇲 Britons · Isle of Man
843
-15
🇨🇱 Celts · Chile
842
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,081 11:00 20:22 — ⚔ Fish Boom into Fire Galleys into Archers
27 1,008 11:56 17:03 36:47 ⛏ Fish Boom FC into Fire Galleys
16 595 10:46 18:09 — ⛏ Fish Boom into Fire Galleys FC
10 364 15:51 27:27 — ⚔ Fish Boom into Fire Galleys into Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
9,285 10,510 3,560 1,260 24,615 26,905
7,440 9,485 3,065 850 20,840 20,353
7,175 7,205 2,945 1,250 18,575 26,276
3,275 3,210 725 100 7,310 7,619
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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