AoeStats
← lucasfray

Black Forest

511110628Analyzed
2v2 RM · 14d ago on Oct 3, 2026· 49m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
994
+15
🇧🇷 Turks · Brazil
918
+22
vs
🇨🇴 Hindustanis · Colombia
1002
-18
🇨🇴 Poles · Colombia
940
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,539 12:10 16:05 34:51 ⛏ Fast Castle
30 1,459 12:41 16:31 30:53 ⛏ Fast Castle
28 1,384 13:45 17:45 37:36 ⛏ Fast Castle
18 910 11:52 16:17 34:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,775 18,861 20,850 2,375 73,861 80,254
24,370 15,119 12,770 4,045 56,304 64,301
13,655 18,440 8,870 2,120 43,085 44,451
14,550 9,598 9,795 1,620 35,563 40,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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