AoeStats
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Black Forest

514558992Analyzed
4v4 RM · 14h ago on Oct 18, 2026· 46m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Chinese · New Zealand
1292
+14
🇦🇺 Burmese · Australia
1281
+14
🇨🇳 Huns · China
1166
+18
🇹🇷 Poles · Türkiye
1165
+23
vs
🇨🇳 Cumans · China
1239
-17
🇪🇸 Goths · Spain
1235
-16
🇲🇦 Mongols · Morocco
1232
-16
🇮🇹 Franks · Italy
1230
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,937 8:39 27:09 — ⚔ M@A into Towers
41 1,920 12:25 16:30 33:00 ⛏ Fast Castle
37 1,720 10:12 20:18 32:50 ⛏ Fast Castle
36 1,692 11:26 15:27 33:29 ⛏ Fast Castle
33 1,555 9:41 21:15 36:40 ⚔ M@A Rush
33 1,565 12:25 17:30 38:50 ⛏ Fast Castle
32 1,480 12:55 24:02 46:35 ⛏ Fast Castle
22 1,028 9:00 25:43 34:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,390 14,103 28,995 2,700 82,188 86,175
34,180 21,631 18,545 1,600 75,956 77,424
29,890 25,300 16,005 2,775 73,970 86,352
28,485 18,909 13,925 2,390 63,709 74,652
30,645 18,618 7,150 1,835 58,248 64,743
22,545 18,255 11,010 2,010 53,820 73,339
12,150 10,186 2,235 1,430 26,001 32,351
6,580 6,125 1,010 2,470 16,185 19,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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