AoeStats
← Alicat

Golden Pit

514545001Analyzed
4v4 RM · 14h ago on Oct 18, 2026· 4m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Varangians · Spain
1419
+13
🇧🇦 Khmer · Bosnia & Herzegovina
1300
+18
🇦🇺 Mongols · Australia
1299
+18
🇦🇺 Cumans · Australia
1231
+21
vs
🇨🇳 Malians · China
1387
-19
🇻🇳 Maya · Vietnam
1375
-19
1319
-16
🇨🇳 Koreans · China
1302
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 203 — — —
38 175 — — —
35 161 — — —
32 144 — — —
12 56 — — —
8 37 — — —
3 13 — — —
2 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 125 0 0 1,225 1,187
950 175 0 0 1,125 847
800 150 0 0 950 904
350 125 50 0 525 457
250 0 0 0 250 296
0 25 0 0 25 129
0 0 0 0 0 200
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.