AoeStats
← Alicat

Arena

514538980Analyzed
4v4 RM · 17h ago on Oct 18, 2026· 38m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1348
+13
🇨🇳 Persians · China
1304
+15
🇧🇷 Franks · Brazil
1268
+17
🇭🇰 Cumans · Hong Kong SAR China
1263
+17
vs
🇧🇪 Poles · Belgium
1347
-18
🇳🇱 Persians · Netherlands
1303
-16
🇹🇷 Mongols · Türkiye
1256
-14
🇦🇺 Bengalis · Australia
1241
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,030 10:40 23:03 31:40 ⛏ Fast Castle
46 1,763 10:54 14:14 27:05 ⛏ Fast Castle
43 1,644 8:51 20:24 28:15 ⛏ Fast Castle
39 1,474 10:09 14:36 28:12 ⛏ Fast Castle
34 1,278 11:36 15:46 27:50 ⛏ Fast Castle
34 1,292 8:11 21:07 32:16 ⚔ Towers FC
32 1,222 10:16 14:40 29:08 ⛏ Fast Castle
24 931 9:36 12:49 28:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,620 11,570 21,295 2,905 63,390 67,515
26,630 21,080 4,640 1,600 53,950 60,299
22,340 15,810 11,940 2,385 52,475 55,884
28,715 13,155 8,985 1,050 51,905 57,516
21,120 14,020 9,110 3,100 47,350 57,649
23,085 11,515 10,710 980 46,290 51,904
10,175 8,349 4,740 1,525 24,789 25,785
9,825 6,828 3,205 1,795 21,653 24,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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