AoeStats
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MegaRandom

514537150Analyzed
4v4 RM · 23h ago on Oct 18, 2026· 18m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1364
+12
🇨🇳 Magyars · China
1350
+13
🇨🇳 Ethiopians · China
1325
+14
🇨🇳 Persians · China
1265
+17
vs
🇨🇳 Britons · China
1320
-16
🇪🇸 Vikings · Spain
1301
-15
🇪🇸 Varangians · Spain
1266
-13
🇦🇺 Romans · Australia
1241
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 985 10:38 — — ⚔ Archer Rush
50 909 10:20 — — ⚔ Archer Rush
45 813 9:19 — — ⚔ Scout Rush
41 750 10:20 — — ⚔ Archer Rush
39 711 9:52 — — ⚔ Scout Rush
35 628 9:12 — — ⚔ Scout Rush
30 550 9:40 — — ⚔ Archer Rush
22 400 12:18 16:26 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,935 2,878 150 0 6,963 7,492
2,675 3,035 1,090 0 6,800 7,151
2,950 3,045 415 300 6,710 7,342
4,150 2,124 50 0 6,324 6,664
3,755 2,480 50 0 6,285 6,622
2,500 2,381 1,085 125 6,091 6,122
3,110 1,735 865 125 5,835 6,478
2,485 2,069 730 30 5,314 5,576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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