AoeStats
← Vasili Zaytsev

Black Forest

515495036Analyzed
4v4 RM · 14d ago on Oct 22, 2026· 58m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
811
+11
🇹🇷 Slavs · Türkiye
801
+11
🇻🇳 Teutons · Vietnam
729
+14
🇬🇧 Franks · United Kingdom
728
+14
vs
🇲🇽 Persians · Mexico
757
-15
🇲🇽 Chinese · Mexico
753
-14
🇺🇸 Burmese · United States
660
-11
🇲🇽 Teutons · Mexico
619
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 2,174 13:58 20:27 32:17 ⛏ Fast Castle
35 2,057 11:06 17:46 31:23 ⛏ Fast Castle
23 1,346 11:52 21:03 31:47 ⛏ Fish Boom FC
18 1,033 10:00 20:21 34:39 ⚔ Archer Rush
18 1,046 13:00 23:52 35:31 ⛏ Fast Castle
14 832 12:47 19:20 37:13 ⛏ Fast Castle
13 794 11:44 21:23 34:33 ⛏ Fast Castle
13 786 14:12 24:12 31:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,870 18,915 31,095 3,650 92,530 102,434
41,755 20,811 19,800 3,100 85,466 94,133
33,830 17,079 24,880 7,420 83,209 92,577
27,220 29,860 21,910 3,100 82,090 95,258
28,840 26,285 24,670 1,825 81,620 94,465
22,705 28,788 16,885 4,080 72,458 82,760
22,125 24,343 7,995 850 55,313 66,894
19,570 14,624 12,190 1,610 47,994 55,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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