AoeStats
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Black Forest

508393263Analyzed
3v3 RM · 26d ago on Sep 22, 2026· 62m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1384
+11
🇩🇪 Britons · Germany
1341
+13
🇩🇪 Franks · Germany
1328
+13
vs
🇳🇿 Celts · New Zealand
1274
-13
🇳🇱 Khmer · Netherlands
1273
-12
🇳🇿 Cumans · New Zealand
1271
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 2,241 12:14 17:01 31:12 ⛏ Fast Castle
35 2,170 11:13 15:07 32:38 ⛏ Fast Castle
32 1,998 10:32 23:17 34:25 ⛏ Fast Castle
27 1,662 13:15 17:07 32:11 ⛏ Fish Boom FC
27 1,687 12:14 22:07 29:48 ⚔ M@A Rush
23 1,420 12:00 16:50 32:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
66,495 14,205 29,345 105 110,150 124,827
39,505 40,129 29,390 440 109,464 133,352
30,380 39,395 17,030 4,525 91,330 112,702
46,775 18,325 18,800 2,050 85,950 102,369
36,600 19,705 19,785 4,150 80,240 107,015
34,125 18,996 18,070 2,230 73,421 75,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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