AoeStats
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Black Forest

508390134Analyzed
3v3 RM · 27d ago on Sep 22, 2026· 47m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Berbers · New Zealand
1261
+13
🇳🇱 Dravidians · Netherlands
1260
+13
🇳🇿 Romans · New Zealand
1258
+13
vs
🇦🇷 Persians · Argentina
1210
-13
🇨🇳 Britons · China
1193
-13
🇦🇺 Dravidians · Australia
1183
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,488 11:47 15:40 28:29 ⛏ Fast Castle
30 1,420 14:24 18:34 31:42 ⛏ Fast Castle
30 1,438 14:32 18:07 33:33 ⛏ Fast Castle
28 1,317 11:23 16:08 29:41 ⛏ Fast Castle
28 1,335 11:19 15:56 29:31 ⛏ Fast Castle
19 876 11:21 15:44 28:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,150 14,150 15,590 3,585 63,475 75,386
22,755 19,398 14,685 2,150 58,988 74,638
23,820 13,452 18,060 1,380 56,712 61,657
26,275 13,360 11,140 3,635 54,410 59,586
21,015 19,121 7,910 1,680 49,726 57,730
21,270 14,309 10,050 1,400 47,029 52,118
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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