AoeStats
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Golden Pit

514775481Analyzed
2v2 RM · 2d ago on Oct 19, 2026· 44m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Ethiopians · Australia
1687
+11
🇦🇺 Franks · Australia
1640
+13
vs
🇲🇽 Hindustanis · Mexico
1626
-13
🇺🇸 Chinese · United States
1540
-11
Player eAPM Actions Feudal Castle Imperial Opening
86 3,821 8:56 26:36 39:48 ⚔ Scouts into Skirms
69 3,056 8:49 22:26 42:06 ⚔ Scout Rush
62 2,746 8:21 23:14 — ⚔ Archer Rush
53 2,350 9:09 23:44 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,100 8,641 7,095 1,725 33,561 33,911
15,385 7,987 4,770 1,915 30,057 30,702
9,125 11,557 7,740 1,285 29,707 31,389
8,580 9,695 6,125 200 24,600 25,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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