AoeStats
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Golden Pit

513574643Analyzed
2v2 RM · 6d ago on Oct 14, 2026· 18m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Ethiopians · Australia
1705
+8
🇦🇺 Georgians · Australia
1655
+9
vs
🇫🇷 Persians · France
1554
-10
🇭🇰 Danes · Hong Kong SAR China
1451
-7
Player eAPM Actions Feudal Castle Imperial Opening
63 1,188 8:46 — — ⚔ Scout Rush
53 994 9:51 — — ⚔ Archer Rush
46 871 — — —
45 854 9:26 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,940 2,956 250 0 7,146 7,160
2,635 2,335 680 0 5,650 6,414
1,750 2,433 1,045 100 5,328 5,135
1,850 1,265 50 300 3,465 3,605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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