AoeStats
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Arabia

511760108Analyzed
4v4 RM · 14d ago on Oct 6, 2026· 45m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1831
+9
🇦🇷 Wei · Argentina
1753
+12
🇦🇺 Sicilians · Australia
1746
+12
🇮🇳 Magyars · India
1668
+16
vs
🇦🇺 Gurjaras · Australia
1775
-16
🇦🇺 Franks · Australia
1677
-13
🇦🇺 Japanese · Australia
1635
-11
🇦🇺 Poles · Australia
1568
-9
Player eAPM Actions Feudal Castle Imperial Opening
71 3,200 8:43 20:30 37:52 ⚔ Scout Rush
54 2,465 8:54 20:08 39:02 ⚔ Archer Rush
53 2,413 9:47 20:42 43:43
51 2,335 9:20 23:08 37:56 ⚔ Archer Rush
48 2,199 12:22 17:16 — ⛏ Fast Castle
45 2,045 9:05 22:09 45:00 ⚔ Scout Rush
44 1,997 8:47 23:55 44:55 ⚔ Scout Rush
35 1,590 13:40 24:13 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
28,230 12,312 20,245 1,675 62,462 64,805
24,580 13,014 12,895 1,050 51,539 53,647
20,685 10,955 11,815 1,705 45,160 49,360
11,670 13,611 9,670 395 35,346 37,303
12,100 11,740 9,325 950 34,115 36,153
10,550 15,442 5,835 955 32,782 33,325
16,030 8,810 7,560 305 32,705 34,647
12,065 6,585 6,315 975 25,940 26,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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