AoeStats
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Nomad

513618780Analyzed
3v3 RM · 6d ago on Oct 14, 2026· 69m 52s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
1003
+15
🇮🇪 Koreans · Ireland
966
+17
🇦🇷 Franks · Argentina
950
+17
vs
🇨🇱 Persians · Chile
1017
-18
🇹🇼 Ethiopians · Taiwan
1003
-32
🇩🇪 Teutons · Germany
921
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,909 16:59 21:58 31:58 ⛏ Fish Boom FC
24 1,699 18:41 27:33 35:51 ⛏ Fish Boom FC
18 1,271 15:12 23:24 37:30 ⛏ Fish Boom into Fire Galleys into Galleys FC
17 1,201 14:54 20:09 35:05 ⛏ Fish Boom FC
17 1,192 16:12 21:16 40:06 ⚔ Fish Boom FC into Archers
2 124 — — —

Resources

Player Food Wood Gold Stone Spent Collected
32,120 33,277 22,500 6,655 94,552 122,762
29,445 28,733 20,360 8,160 86,698 90,369
33,855 19,739 20,725 9,200 83,519 100,386
30,365 27,445 11,105 3,000 71,915 72,216
21,765 20,110 7,830 2,885 52,590 63,162
950 700 0 100 1,750 1,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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