AoeStats
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Black Forest

512349971Analyzed
2v2 RM · 12d ago on Oct 9, 2026· 62m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Lithuanians · Taiwan
863
+43
🇦🇷 Bohemians · Argentina
833
+18
vs
🇹🇷 Cumans · Türkiye
909
-18
🇹🇷 Khmer · Türkiye
859
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 2,583 10:50 27:23 39:17 ⚔ Skirmisher Rush
22 1,353 12:44 27:22 37:19 ⚔ Skirms into Archers
16 966 11:55 24:04 37:02 ⛏ Fish Boom FC
9 541 17:14 21:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,385 33,386 11,675 3,150 82,596 91,662
33,010 15,816 24,965 1,550 75,341 102,692
18,520 17,668 9,430 2,540 48,158 52,738
7,485 9,053 370 1,780 18,688 29,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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