AoeStats
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Black Forest

511486794Analyzed
2v2 RM · 12d ago on Oct 5, 2026· 34m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1055
+15
🇨🇳 Khmer · China
1012
+17
vs
🇮🇹 Vietnamese · Italy
1083
-17
🇹🇼 Danes · Taiwan
1000
-45
Player eAPM Actions Feudal Castle Imperial Opening
39 1,338 12:27 17:48 — ⛏ Fast Castle
33 1,138 10:49 25:27 — ⚔ M@A into Archers
30 1,018 10:32 20:48 — ⚔ FC into Archers
12 401 11:17 — — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
10,660 7,550 3,770 850 22,830 25,324
7,425 7,176 3,790 300 18,691 23,940
8,870 5,514 3,570 200 18,154 18,988
3,725 4,895 300 850 9,770 10,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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