AoeStats
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Nomad

511337159Analyzed
3v3 RM · 16d ago on Oct 4, 2026· 35m 53s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
695
+17
🇨🇱 Chinese · Chile
649
+19
🇨🇴 Huns · Colombia
639
+19
vs
🇷🇺 Slavs · Russia
752
-21
🇵🇪 Saxons · Peru
734
-19
🇩🇪 Teutons · Germany
642
-15
Player eAPM Actions Feudal Castle Imperial Opening
19 665 15:49 34:23 — ⚔ Drush into Archers
17 618 17:51 24:26 — ⛏ Fish Boom FC
16 560 14:08 21:36 — ⛏ Fast Castle
8 271 16:58 24:23 35:01 ⛏ Fish Boom FC
7 252 13:43 25:19 — ⚔ Towers FC
1 51 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,705 7,850 3,355 1,725 21,635 25,310
7,300 6,775 2,670 1,600 18,345 21,866
6,660 6,985 1,640 1,840 17,125 18,015
7,305 4,070 1,140 1,155 13,670 13,905
4,965 3,660 2,150 200 10,975 13,820
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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