AoeStats
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Black Forest

505789969Analyzed
4v4 RM · 23d ago on Sep 11, 2026· 3m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1613
+18
🇨🇴 Muisca · Colombia
1597
+19
🇨🇴 Celts · Colombia
1595
+19
🇺🇸 Persians · United States
1554
+20
🇺🇸 Malay · United States
1701
-20
🇺🇸 Turks · United States
1651
-19
🇨🇦 Armenians · Canada
1645
-19
🇺🇸 Teutons · United States
1622
-18
Player eAPM Actions Feudal Castle Imperial Opening
91 319 — — —
87 304 — — —
66 229 — — —
61 213 — — —
46 159 — — —
37 128 — — —
33 114 — — —
30 103 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 100 0 0 700 536
500 125 0 0 625 544
300 125 0 0 425 372
300 40 50 0 390 221
300 18 50 0 368 225
250 100 0 0 350 330
200 100 0 0 300 284
200 3 50 0 253 217
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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