AoeStats
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Arena

505784818Analyzed
4v4 RM · 23d ago on Sep 11, 2026· 42m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Berbers · Canada
1736
+13
🇺🇸 Magyars · United States
1716
+14
🇺🇸 Poles · United States
1629
+18
🇨🇳 Khmer · China
1565
+20
🇺🇸 Gurjaras · United States
1719
-18
🇺🇸 Japanese · United States
1667
-16
🇨🇦 Romans · Canada
1661
-16
🇺🇸 Lithuanians · United States
1637
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 2,639 10:57 14:35 27:16 ⛏ Fast Castle
53 2,256 10:08 14:01 31:31 ⛏ Fast Castle
48 2,073 10:01 13:51 33:10 ⛏ Fast Castle
47 2,011 10:05 13:52 28:51 ⛏ Fast Castle
47 1,997 9:54 19:09 29:17 ⚔ Scout Rush
33 1,411 8:51 24:12 34:46 ⚔ Tower Rush
33 1,420 10:26 13:35 26:35 ⛏ Fast Castle
30 1,308 11:03 15:00 29:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,610 17,518 21,865 1,705 85,698 88,484
28,655 29,865 6,250 3,690 68,460 70,701
26,930 27,370 5,840 965 61,105 69,118
27,360 17,510 9,370 4,860 59,100 60,356
15,645 22,218 11,410 2,200 51,473 56,682
20,375 16,496 12,310 1,235 50,416 54,229
19,470 17,235 9,460 2,725 48,890 49,740
18,050 18,714 7,150 3,275 47,189 51,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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