AoeStats
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Arena

509493530Analyzed
2v2 RM · 17d ago on Sep 27, 2026· 50m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
801
+15
🇦🇺 Goths · Australia
763
+17
vs
🇧🇷 Slavs · Brazil
778
-16
🇧🇷 Berbers · Brazil
773
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,585 11:45 20:55 33:06 ⚔ Scout Rush
22 1,098 10:57 17:19 30:30 ⛏ Fast Castle
22 1,118 12:22 28:42 45:38 ⚔ Skirmisher Rush
13 629 17:34 24:56 40:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,660 23,515 14,440 2,370 66,985 81,399
26,980 18,050 13,480 2,950 61,460 66,960
17,115 20,695 11,945 2,800 52,555 60,135
19,830 14,905 3,605 1,625 39,965 49,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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