AoeStats
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Black Forest

509487440Analyzed
2v2 RM · 20d ago on Sep 26, 2026· 18m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
786
+11
🇧🇷 Burgundians · Brazil
780
+12
vs
🇦🇷 Franks · Argentina
752
-14
🇦🇷 Spanish · Argentina
609
-9
Player eAPM Actions Feudal Castle Imperial Opening
25 466 12:55 — — ⚔ Drush into Scouts
19 356 14:37 — —
14 247 14:58 — —
13 240 11:57 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,885 2,610 155 125 5,775 6,649
2,825 2,025 200 55 5,105 5,181
2,100 1,335 0 0 3,435 3,579
1,700 748 40 0 2,488 3,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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