AoeStats
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Arena

511659660Analyzed
4v4 RM · 14d ago on Oct 6, 2026· 53m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1143
+12
🇺🇸 Poles · United States
1072
+14
🇵🇱 Byzantines · Poland
1031
+16
🇲🇽 Italians · Mexico
923
+20
vs
🇺🇸 Bohemians · United States
1077
-17
🇨🇴 Khmer · Colombia
1058
-17
🇵🇪 Persians · Peru
1049
-16
🇨🇴 Lithuanians · Colombia
956
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,481 11:01 14:32 31:50 ⛏ Fast Castle
33 1,742 9:59 17:44 29:38 ⛏ Fast Castle
32 1,732 11:04 15:20 28:29 ⛏ Fast Castle
27 1,448 10:02 12:48 27:40 ⛏ Fast Castle
19 1,032 10:49 15:14 34:03 ⛏ Fast Castle
17 919 10:26 14:41 33:12 ⛏ Fast Castle
16 872 11:48 18:14 30:13 ⛏ Fast Castle
13 702 15:01 30:28 51:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,015 16,660 16,810 1,630 76,115 84,255
23,965 25,670 11,940 4,010 65,585 75,688
39,495 12,853 5,665 850 58,863 70,938
20,590 23,045 13,515 1,500 58,650 76,235
27,405 10,155 15,225 3,450 56,235 76,355
23,755 13,590 12,880 1,600 51,825 59,601
13,855 14,590 6,010 2,150 36,605 36,828
9,150 9,040 1,300 1,905 21,395 27,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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