AoeStats
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Nomad

514917455Analyzed
2v2 RM · 18d ago on Oct 19, 2026· 55m 19s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
1156
+12
🇪🇸 Jurchens · Spain
988
+18
vs
🇷🇺 Koreans · Russia
1055
-15
🇺🇸 Italians · United States
1048
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 3,248 14:05 19:25 — ⛏ Fish Boom FC
29 1,592 14:57 20:38 52:28 ⛏ Fish Boom FC
27 1,501 14:39 19:11 42:11 ⛏ Fish Boom FC
21 1,141 13:19 22:49 48:23 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
12,620 28,223 14,205 2,495 57,543 66,146
17,895 15,520 7,785 3,000 44,200 47,165
13,255 13,246 8,065 1,500 36,066 41,991
10,675 12,450 4,495 2,675 30,295 33,428
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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