AoeStats
← [HAV] Mitalca

Yucatan

512375889Analyzed
2v2 RM · 7d ago on Oct 9, 2026· 47m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
1427
+9
🇹🇷 Japanese · Türkiye
1299
+14
vs
🇦🇷 Ethiopians · Argentina
1312
-13
🇦🇷 Mongols · Argentina
1220
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 2,162 11:17 17:12 34:34 ⚔ Archer Rush
40 1,903 12:04 16:57 32:07 ⛏ Fast Castle
28 1,340 10:38 15:08 41:23 ⛏ Fast Castle
23 1,079 10:31 19:50 36:47 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,545 21,273 16,945 1,955 63,718 75,259
16,125 17,063 9,835 2,150 45,173 57,966
19,035 10,165 10,565 1,700 41,465 44,298
15,350 11,859 6,295 2,625 36,129 38,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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