AoeStats
← [HAV] Mitalca

Yucatan

511997486Analyzed
2v2 RM · 10d ago on Oct 7, 2026· 20m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1294
+15
🇦🇷 Franks · Argentina
1293
+15
vs
🇩🇪 Britons · Germany
1278
-15
🇬🇧 Byzantines · United Kingdom
1272
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 796 11:35 15:48 — ⛏ Fast Castle
39 805 10:36 14:17 — ⛏ Fast Castle
38 773 11:50 15:46 — ⚔ FC into Archers
30 608 9:43 19:44 —

Resources

Player Food Wood Gold Stone Spent Collected
4,175 2,905 2,255 200 9,535 9,440
4,750 2,620 1,700 200 9,270 9,355
4,085 2,133 475 810 7,503 8,006
3,685 1,954 250 205 6,094 7,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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