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African Clearing

511192522Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 51m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1440
+15
🇯🇵 Varangians · Japan
1361
+18
🇳🇱 Malians · Netherlands
1352
+18
🇬🇧 Vietnamese · United Kingdom
1227
+23
vs
🇩🇴 Vietnamese · Dominican Republic
1417
-19
🇻🇪 Chinese · Venezuela
1416
-19
🇺🇸 Varangians · United States
1414
-19
🇨🇴 Wu · Colombia
1364
-17
Player eAPM Actions Feudal Castle Imperial Opening
67 3,463 12:40 23:16 37:23 ⚔ Archer Rush
52 2,684 11:53 21:39 40:24 ⚔ Scout Rush
35 1,836 12:58 25:37 43:40 ⚔ Scouts into Fish Boom
31 1,619 13:34 17:26 43:47 ⛏ Fast Castle
31 1,594 13:07 18:12 51:10 ⛏ Fast Castle
28 1,463 14:10 18:52 37:01 ⛏ Fish Boom FC
19 1,011 14:55 19:40 51:02 ⛏ Fast Castle
13 670 12:16 22:42 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,435 21,270 16,885 3,200 78,790 81,211
18,380 25,398 16,515 3,200 63,493 69,929
24,760 13,528 10,070 3,750 52,108 54,403
17,995 19,948 10,555 1,275 49,773 53,998
23,050 9,584 10,120 2,150 44,904 50,184
15,825 16,488 6,355 2,000 40,668 41,242
9,540 7,581 1,740 2,260 21,121 21,200
4,810 3,289 1,230 975 10,304 10,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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