AoeStats
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Nomad

504636799Analyzed
4v4 RM · 1mo ago on Sep 6, 2026· 74m 6s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
751
+15
🇦🇷 Huns · Argentina
748
+15
🇵🇹 Khitans · Portugal
743
+15
🇦🇷 Franks · Argentina
718
+17
vs
🇯🇵 Celts · Japan
740
-16
🇬🇧 Bulgarians · United Kingdom
730
-16
🇳🇿 Turks · New Zealand
721
-15
🇨🇳 Jurchens · China
715
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,918 20:36 30:03 48:10 ⛏ Fast Castle
26 1,897 16:14 33:52 67:42 ⚔ Fish Boom into Archers
24 1,788 15:56 21:21 40:31 ⛏ Fish Boom FC
20 1,471 13:30 21:59 39:02 ⛏ Fish Boom FC
12 860 17:06 24:47 56:37 ⛏ Fish Boom FC
8 591 14:04 24:15 32:17 ⛏ Fish Boom FC
8 602 19:14 25:23 31:05 ⛏ Fish Boom FC into Fast Imp
4 291 14:39 27:55 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,665 30,240 25,795 5,880 99,580 108,425
31,605 14,980 12,770 3,765 63,120 70,388
27,375 5,960 22,385 3,300 59,020 69,255
15,490 20,940 11,195 7,365 54,990 58,287
23,700 13,670 12,305 2,800 52,475 56,093
16,795 12,492 9,860 4,525 43,672 48,341
8,325 17,192 4,395 2,205 32,117 37,123
4,780 3,794 200 850 9,624 10,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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