AoeStats
← JeesalOne

Arabia

512742012Analyzed
1v1 RM · 8d ago on Oct 10, 2026· 35m 47s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Franks · Peru
1569
+17
vs
🇵🇪 Vietnamese · Peru
1598
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 1,746 8:52 22:48 34:25 ⚔ Scouts into Skirms
43 1,528 10:27 23:33 — ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
9,875 9,137 2,960 1,500 23,472 26,272
6,840 7,099 4,125 755 18,819 20,633
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.