AoeStats
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Black Forest

513690339Analyzed
3v3 RM · 1d ago on Oct 14, 2026· 57m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Ethiopians · Sweden
1216
+14
🇹🇷 Bohemians · Türkiye
1173
+16
🇪🇸 Khmer · Spain
1162
+17
vs
🇺🇾 Burgundians · Uruguay
1223
-18
🇦🇺 Lithuanians · Australia
1165
-15
🇨🇴 Bohemians · Colombia
1142
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 3,895 11:09 15:09 30:15 ⛏ Fast Castle
52 2,967 11:37 16:30 36:43 ⛏ Fast Castle
37 2,132 11:39 15:50 34:38 ⛏ Fast Castle
31 1,798 12:43 19:02 32:45 ⛏ Fast Castle
31 1,781 10:54 14:44 30:28 ⛏ Fast Castle
31 1,798 11:09 18:02 29:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,055 40,508 26,475 4,975 96,013 101,145
33,060 34,175 15,840 2,965 86,040 102,548
37,920 28,143 8,710 3,905 78,678 85,379
47,480 12,250 14,495 1,500 75,725 87,184
40,350 17,930 10,430 2,900 71,610 99,429
18,485 26,487 20,340 2,150 67,462 77,529
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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