AoeStats
← mwbrom12

Yucatan

512090983Analyzed
3v3 RM · 10d ago on Oct 8, 2026· 51m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1002
+15
🇺🇸 Franks · United States
995
+16
🇺🇸 Gurjaras · United States
990
+16
vs
🇨🇳 Mongols · China
1018
-17
🇪🇸 Italians · Spain
971
-15
🇺🇸 Vietnamese · United States
966
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,403 12:07 20:11 32:26 ⛏ Fast Castle
25 1,313 10:24 24:39 46:32 ⚔ Skirmisher Rush
24 1,227 9:58 21:44 40:32 ⚔ Archer Rush
19 969 12:58 22:08 27:28 ◆ FC into Fast Imp
17 870 12:27 17:07 40:51 ⚔ FC into Scouts
14 744 12:45 22:20 42:15 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,125 18,775 14,550 5,255 53,705 62,937
15,730 14,039 12,480 3,450 45,699 53,314
20,080 10,276 10,100 3,450 43,906 49,918
14,645 14,865 4,930 4,525 38,965 46,107
19,040 6,235 12,120 950 38,345 48,959
10,030 8,875 4,500 2,455 25,860 28,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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