AoeStats
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African Clearing

512975772Analyzed
4v4 RM · 7d ago on Oct 11, 2026· 43m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1136
+14
🇺🇸 Spanish · United States
1127
+14
🇲🇽 Saracens · Mexico
1098
+15
🇬🇧 Portuguese · United Kingdom
1094
+39
vs
🇫🇷 Mongols · France
1098
-15
🇭🇰 Georgians · Hong Kong SAR China
1085
-15
🇵🇱 Danes · Poland
1071
-14
🇭🇰 Vikings · Hong Kong SAR China
1063
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,582 13:48 18:57 41:09 ⚔ FC into Archers
32 1,414 13:21 24:33 — ⚔ Scout Rush
29 1,274 15:19 19:58 — ⛏ Fast Castle
27 1,167 15:51 20:28 — ⚔ FC into Scouts
27 1,191 14:06 17:49 40:07 ⛏ Fast Castle
19 856 13:23 19:24 40:24 ⛏ Fast Castle
17 764 15:43 20:32 — ⛏ Fast Castle
14 607 14:15 20:29 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,655 8,788 5,650 3,580 33,673 37,108
16,980 9,159 3,400 2,375 31,914 34,046
13,500 8,545 4,605 2,350 29,000 29,906
14,325 8,089 4,500 750 27,664 29,246
11,420 6,717 4,325 950 23,412 24,934
8,530 8,840 3,450 2,340 23,160 23,544
7,390 7,580 1,190 1,150 17,310 19,272
6,200 4,950 250 950 12,350 12,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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