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MegaRandom

514548817Analyzed
4v4 RM · 19h ago on Oct 18, 2026· 77m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Gurjaras · Netherlands
683
+14
🇫🇷 Vikings · France
661
+15
🇺🇦 Spanish · Ukraine
653
+16
🇬🇧 Bulgarians · United Kingdom
635
+16
vs
🇳🇿 Vietnamese · New Zealand
661
-16
🇹🇼 Italians · Taiwan
652
-16
🇨🇳 Spanish · China
641
-15
621
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 2,186 13:03 22:53 36:55
17 1,355 12:55 20:48 39:24 ⛏ Fast Castle
15 1,191 13:40 26:53 46:39 ⚔ Scout Rush
13 983 14:14 22:58 43:06 ⛏ Fast Castle
11 888 12:49 29:05 52:43 ⚔ Scout Rush
11 847 13:28 22:30 41:57 ⛏ Fast Castle
10 789 14:49 20:19 45:56 ⛏ Fast Castle
9 685 12:43 22:40 37:24 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
53,595 28,120 52,110 4,375 138,200 153,288
41,755 27,330 30,470 4,320 103,875 113,118
49,270 17,590 33,410 2,050 102,320 110,030
34,090 24,735 21,310 6,640 86,775 89,802
37,690 25,785 17,575 2,455 83,505 134,290
31,735 12,084 21,000 2,800 67,619 86,890
17,130 21,560 9,475 1,980 50,145 57,363
10,815 7,155 4,915 1,470 24,355 26,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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