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Oasis

514520774Analyzed
4v4 RM · 22h ago on Oct 18, 2026· 81m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Britons · Slovakia
778
+13
🇳🇱 Hindustanis · Netherlands
681
+17
670
+17
🇮🇳 Celts · India
538
+21
vs
🇸🇦 Chinese · Saudi Arabia
800
-21
🇮🇩 Romans · Indonesia
723
-18
🇮🇳 Magyars · India
666
-16
🇨🇳 Romans · China
597
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 2,014 11:57 23:18 38:49 ⚔ M@A Rush
22 1,818 11:55 23:57 40:25 ⚔ Skirmisher Rush
16 1,338 13:42 23:53 42:07 ⚔ M@A FC
11 869 14:26 21:01 36:49 ⛏ Fast Castle
8 686 17:41 38:12 — ⛏ Fast Castle
0 9 — — —
0 4 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
32,245 45,270 48,590 4,030 130,135 176,492
38,835 29,830 27,630 4,515 100,810 118,760
38,410 29,535 22,400 4,610 94,955 144,584
27,830 25,805 21,205 4,815 79,655 89,508
7,935 7,730 1,925 1,245 18,835 31,217
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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