AoeStats
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African Clearing

505200789Analyzed
3v3 RM · 1mo ago on Sep 8, 2026· 73m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
818
+11
🇹🇷 Huns · Türkiye
776
+12
🇦🇹 Spanish · Austria
509
+35
vs
🇫🇷 Persians · France
759
-18
🇹🇷 Khmer · Türkiye
708
-16
🇪🇸 Byzantines · Spain
590
-11
Player eAPM Actions Feudal Castle Imperial Opening
15 1,132 15:33 29:33 67:27 ⚔ Scout Rush
15 1,085 13:45 21:48 39:37 ⚔ Scouts FC
12 867 17:03 20:50 66:19 ⛏ Fast Castle
11 835 18:06 27:40 45:04 ⛏ Fast Castle
6 413 16:18 26:48 — ⛏ Fast Castle
6 449 17:07 35:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,670 18,075 21,340 3,240 71,325 115,986
33,445 18,930 11,815 2,930 67,120 73,714
21,460 12,130 5,425 3,850 42,865 46,773
14,560 7,970 4,070 1,200 27,800 28,485
6,175 4,235 3,660 475 14,545 15,052
6,130 4,390 2,020 400 12,940 29,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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