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514122610Analyzed
4v4 RM · 3d ago on Oct 16, 2026· 41m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1109
+15
🇬🇧 Britons · United Kingdom
1077
+16
🇲🇽 Goths · Mexico
1049
+17
🇩🇪 Khmer · Germany
1045
+17
vs
🇦🇷 Danes · Argentina
1083
-17
🇦🇷 Georgians · Argentina
1080
-16
🇦🇷 Goths · Argentina
1069
-16
🇦🇺 Maya · Australia
1061
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,368 11:04 15:16 — ⛏ Fast Castle
29 1,197 12:34 27:02 — ⚔ M@A into Skirms into Archers
28 1,170 9:42 17:58 — ⚔ Archer Rush
21 855 10:49 14:06 26:17 ⛏ Fast Castle
19 779 10:27 15:19 — ⛏ Fast Castle
16 671 9:57 16:34 — ⛏ Fast Castle
14 571 9:09 15:08 31:38 ⛏ Fast Castle
12 512 10:58 16:40 30:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,200 20,115 13,550 850 45,715 51,677
14,375 12,705 9,085 3,050 39,215 40,542
22,005 8,020 6,465 950 37,440 40,132
17,070 5,395 8,170 850 31,485 34,227
9,875 11,198 2,995 3,005 27,073 31,503
8,095 10,668 1,430 1,075 21,268 24,302
7,885 8,025 2,920 975 19,805 23,420
5,770 3,911 3,070 680 13,431 15,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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