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African Clearing

511795261Analyzed
4v4 RM · 10d ago on Oct 6, 2026· 47m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1852
+3
🇨🇳 Mapuche · China
1462
+15
🇦🇷 Japanese · Argentina
1458
+15
🇨🇳 Koreans · China
1166
+25
vs
🇦🇷 Burmese · Argentina
1484
-17
🇦🇷 Maya · Argentina
1442
-14
🇦🇷 Huns · Argentina
1439
-14
🇧🇷 Jurchens · Brazil
1424
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 2,926 12:41 16:37 37:41 ⛏ Fast Castle
53 2,559 12:55 16:35 43:51 ⛏ Fast Castle
48 2,312 12:04 20:51 44:45 ⚔ Scout Rush
40 1,915 14:09 18:09 39:07 ⛏ Fast Castle
35 1,664 13:39 17:12 37:26 ⛏ Fish Boom FC
29 1,384 14:14 18:12 43:37 ⛏ Fast Castle
23 1,079 16:30 21:45 — ⛏ Fast Castle
23 1,120 11:25 34:28 — ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,160 27,188 21,565 1,155 68,068 76,225
18,175 20,390 11,425 2,525 52,515 54,496
12,350 21,120 14,220 3,935 51,625 52,844
18,780 18,980 9,935 2,825 50,520 62,905
12,730 14,826 8,125 2,025 37,706 41,045
9,900 14,883 9,310 2,910 37,003 39,099
13,645 8,073 6,300 1,345 29,363 30,268
6,950 15,055 4,200 2,250 28,455 33,117
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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