AoeStats
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Nomad

514536128Analyzed
1v1 RM · 19d ago on Oct 18, 2026· 49m 51s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1004
+17
vs
🇬🇷 Inca · Greece
1030
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,402 13:01 23:58 46:26 ⚔ Fish Boom into Champis
26 1,280 15:09 20:53 42:43 ⚔ Fish Boom into Scouts FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
18,735 12,015 6,500 3,270 40,520 50,375
14,650 9,479 4,790 1,520 30,439 32,910
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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