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Black Forest

503767199Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 39m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1490
+9
🇦🇷 Mongols · Argentina
1380
+13
🇦🇺 Armenians · Australia
1350
+14
🇨🇳 Vietnamese · China
1213
+21
🇨🇳 Lithuanians · China
1335
-15
🇺🇸 Ethiopians · United States
1335
-15
🇨🇦 Britons · Canada
1296
-13
🇺🇸 Wei · United States
1293
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,891 11:57 15:27 28:51 ⛏ Fast Castle
45 1,775 11:00 28:28 — ⚔ M@A Rush
44 1,724 10:56 15:04 34:27 ⛏ Fast Castle
40 1,589 10:34 14:37 30:14 ⛏ Fast Castle
35 1,395 12:23 16:11 — ⛏ Fast Castle
30 1,170 11:59 22:56 37:39 ⚔ Archer Rush
21 819 10:56 17:04 35:06 ⛏ Fast Castle
10 385 13:21 19:06 34:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,250 19,114 12,960 3,650 53,974 63,827
13,850 14,987 7,945 4,200 40,982 54,096
11,725 9,862 6,570 2,205 30,362 32,167
11,905 8,784 3,270 1,020 24,979 29,152
12,845 7,071 3,370 1,600 24,886 31,933
11,100 8,673 3,770 1,210 24,753 34,101
12,920 5,676 4,350 850 23,796 25,994
11,545 8,567 2,615 1,065 23,792 26,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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