AoeStats
← Tajirax

Arabia

512358317Analyzed
3v3 RM · 4d ago on Oct 9, 2026· 18m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1334
+12
🇨🇳 Mongols · China
1267
+15
🇨🇳 Magyars · China
1219
+16
vs
🇳🇱 Ethiopians · Netherlands
1283
-16
🇦🇷 Turks · Argentina
1225
-14
🇦🇱 Varangians · Albania
1207
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 878 8:30 — — ⚔ M@A into Skirms into Archers
38 705 8:48 — — ⚔ Archer Rush
30 552 8:43 — — ⚔ Scouts into Archers
29 541 10:02 16:20 — ⛏ Fast Castle
25 460 10:02 — — ⛏ Fast Castle
22 402 9:32 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,755 2,260 565 0 6,580 6,909
2,915 2,864 505 0 6,284 6,963
3,395 2,501 250 0 6,146 6,435
3,400 2,096 600 0 6,096 6,921
3,735 2,030 250 0 6,015 6,959
2,200 1,639 595 0 4,434 5,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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