AoeStats
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Pilgrims

514932007Analyzed
4v4 RM · 11h ago on Oct 19, 2026· 55m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1132
+14
🇺🇸 Spanish · United States
1074
+17
🇨🇴 Cumans · Colombia
1048
+18
🇺🇸 Malay · United States
1035
+18
vs
🇹🇼 Poles · Taiwan
1158
-21
🇮🇹 Britons · Italy
1104
-17
🇩🇪 Portuguese · Germany
1079
-16
🇨🇱 Vietnamese · Chile
1008
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,420 9:36 18:17 33:19 ⛏ Fish Boom into Galleys FC
32 1,771 11:18 17:09 31:39 ⛏ Fish Boom FC
32 1,746 12:21 19:22 42:34 ⚔ Fish Boom into Scouts
31 1,700 10:49 20:35 37:59 ⛏ Fish Boom into Fire Galleys FC into Galleys
29 1,573 10:42 22:09 43:46 ⚔ Fish Boom into Archers into Skirms
28 1,534 12:46 17:14 36:08 ⛏ Fish Boom FC
27 1,510 12:09 19:39 31:07 ⛏ Fish Boom FC
21 1,153 13:11 17:39 42:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,930 16,202 15,810 4,600 62,542 85,106
19,400 20,639 11,840 5,700 57,579 67,390
9,425 30,245 10,630 2,050 52,350 54,961
7,625 30,362 11,253 400 49,640 50,073
21,005 11,325 14,220 1,600 48,150 49,522
15,225 19,030 9,050 2,900 46,205 51,185
15,025 15,460 5,500 4,900 40,885 43,397
8,730 8,627 3,090 770 21,217 24,292
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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