AoeStats
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Arena

511697805Analyzed
2v2 RM · 12d ago on Oct 6, 2026· 106m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
960
+24
🇨🇳 Turks · China
948
+24
vs
🇲🇽 Spanish · Mexico
923
-15
🇺🇸 Malians · United States
919
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 6,490 12:53 17:15 33:14 ⛏ Fast Castle
37 3,917 10:26 14:30 70:58 ⛏ Fast Castle
33 3,479 10:20 20:46 77:18 ⚔ FC into Skirms
29 3,135 10:55 16:07 40:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
76,450 27,770 40,955 6,350 151,525 156,937
42,460 55,195 7,360 3,155 108,170 126,930
39,255 29,085 23,490 4,300 96,130 100,383
33,105 36,794 2,995 2,090 74,984 82,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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