AoeStats
← 英雄无敌大天使

African Clearing

511337019Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 49m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
1578
+13
🇨🇳 Magyars · China
1497
+17
🇨🇳 Saracens · China
1398
+21
🇨🇳 Spanish · China
1328
+23
vs
🇧🇷 Varangians · Brazil
1579
-21
🇩🇪 Magyars · Germany
1521
-19
🇫🇷 Mongols · France
1481
-18
🇫🇷 Cumans · France
1436
-16
Player eAPM Actions Feudal Castle Imperial Opening
66 3,293 12:19 17:33 43:43 ⚔ Scouts FC
57 2,854 12:10 15:41 39:23 ⛏ Fast Castle
50 2,506 12:59 23:22 49:14 ⚔ Scout Rush
45 2,256 11:24 17:00 39:16 ⛏ Fast Castle
41 2,033 12:46 16:56 38:22 ⛏ Fast Castle
28 1,382 11:56 23:10 35:52 ⛏ Fast Castle
21 1,039 12:02 29:34 — ⚔ Archer Rush
17 866 14:25 18:26 37:50 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,335 11,217 13,150 1,700 52,402 56,360
16,600 17,898 13,305 2,250 50,053 50,751
18,905 11,840 7,185 4,525 42,455 47,067
17,190 8,633 11,730 4,300 41,853 43,594
14,050 14,505 9,475 1,910 39,940 42,103
15,700 14,701 4,550 2,550 37,501 40,099
17,205 8,941 8,250 1,050 35,446 39,957
5,610 6,142 2,425 1,200 15,377 15,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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