AoeStats
← 英雄无敌大天使

African Clearing

511335239Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 6m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
1566
+12
🇨🇳 Magyars · China
1482
+15
🇨🇳 Saracens · China
1379
+19
🇨🇳 Spanish · China
1305
+23
vs
🇦🇷 Saxons · Argentina
1485
-18
🇧🇷 Danes · Brazil
1470
-18
🇪🇸 Mongols · Spain
1459
-17
🇯🇵 Sicilians · Japan
1423
-16
Player eAPM Actions Feudal Castle Imperial Opening
65 409 — — —
62 387 — — —
61 385 — — —
50 316 — — —
43 271 — — —
21 133 — — —
17 107 — — —
15 91 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 778 0 200 1,628 1,022
900 550 50 100 1,600 925
650 425 50 100 1,225 552
600 475 0 100 1,175 530
550 450 0 100 1,100 538
750 175 0 0 925 637
400 400 0 100 900 410
400 325 50 100 875 460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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