AoeStats
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Arena

513622337Analyzed
2v2 RM · 29d ago on Oct 14, 2026· 43m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
1270
+13
🇩🇪 Koreans · Germany
1267
+14
vs
🇨🇳 Italians · China
1222
-14
🇨🇳 Wu · China
1211
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,802 11:52 16:13 30:22 ⛏ Fast Castle
31 1,353 12:36 15:14 27:57 ⛏ Fast Castle
25 1,094 10:04 14:46 38:55 ⛏ Fast Castle
22 936 13:16 17:52 35:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,920 20,155 11,830 1,875 53,780 57,006
23,165 17,955 7,880 1,010 50,010 54,932
15,200 15,675 4,135 2,235 37,245 39,349
13,365 12,155 10,060 850 36,430 39,081
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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